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Pocket Monsters Red & Green Variant Guide

Detailed print variant breakdown of the first games in the Pocket Monsters franchise

By George W.

Greetings friends! This post is a researched guide on what I currently think are the various components & print combinations of Pocket Monsters Red & Green. As time goes on, I will update it as new information is presented & discussed in the collecting community.

I hope you find it useful!

NOTE: This post is supplemental to the database. To see a list of first generation Pocket Monsters print variants as they exist on A Few Games, view them here. A full list of sources can be found at the end of this post.

Pocket Monsters Red and Green, front and back

Box Variants

  • Pre-order production (large UPC)
  • Launch production onward have smaller UPC (update)

Large and small box UPCs

Cartridge Variants

Cartridges can be dated with a combination of label code, chip codes, and the PCB date module.

Cartridge date and stamp codes

Label Codes

Label codes have a two or three digit production code on bottom right corner. [source]

Earliest KnownEarlyMid/Late
Red2200, 20XXA
Green0020XXA

A letter suffix in the code (e.g., A) indicates a software patch revision. There is a mysterious 1M code reported to exist. Unconconfirmed, but this may have been a very late production run of the game.

PCB Codes

PCBs use gold blocks to indicate dates.

Earliest KnownPre-Launch
RedNov. 1995Jan. 1996
GreenNov. 1995Jan. 1996

The PCB dates use the below block format, from top right (January) to bottom left (December). The production date is the last un-punched dot.

PCB visual date codes

Chip Codes

Chip codes use a different date format.

  • Newest code across components is nearest time of production (regardless of Mask ROM date)
    • Parts include CIC, SRAM, battery, and Mask ROM
  • YY = Year, e.g. 96 (1996)
  • WW = Week, e.g. 06 (mid-February)

Mask ROM date codes

Manual Variants

  • JPN (1996-1999) used until 1999-2000
    • Codes: DMG-APAJ/APBJ-JPN / G972706
  • JPN-1 removes G code and changes customer support number
    • Code: DMG-APAJ/APBJ-JPN-1

Manual changes from early/mid to late prints.

Inner pages seem to only show the last page as changing. It has a date code for each year it was printed/revised.

Known codes (YYMMDD format):

  • No code
  • 970530
  • 980218
  • 990630
  • 001122

Although unconfirmed, there are likely multiple date codes used during a given year.

Final page with date code (1996, 1997, and 1998)

Final page with date code (1999 and 2000)

JPN-1 marks the final design used for the manual in 2000.

Inserts

A useful foreword on inserts: Typically, the Red model code (APAJ) is used for both version's game-specific inserts. This includes the map and some ads.

Map

  • One-sided, fold-out
  • All copies have the same code for both Green and Red
  • Codes: DMG-APAJ-JPN / G505910

Map insert

Postcard

  • Two-sided
  • Postcard included only for launch copies
  • Codes: DMG-APAJ-JPN / G505928

Postcard insert

Link Cable Guide

  • One-sided
  • Included during 1996 print runs
  • Survey data indicates inclusion stopped sometime after 1997
  • Codes: T-DMG-04A-JPN / G502768

Link cable guide insert

Anti-Tampering Notice

  • One-sided
  • Included for mid-production copies starting in 1996
  • Code: G508989

Cleaning Guide

  • One-sided
  • Included late-production copies (1999+)
  • Coinciding with Pocket Monsters Kin & Gin (Gold and Silver) release
  • Code: DMG-JPN

Ads

Super Game Boy

  • Accordion fold-out
  • All early copies of Red & Green (Pre-GB Pocket) included this ad
  • Code: T-DMG-APAJ-JPN

Super Game Boy ad

Game Boy Pocket (early)

  • Accordion fold-out
  • Included for mid-production copies (1996-1997)
  • Code: T-DMG-MGB001-JPN-1

Game Boy Pocket ad, early variant

Game Boy Pocket (later)

  • Accordion fold-out
  • Included for mid-production copies (1997-1998)
  • Code: T-DMG-MGB001-JPN-3

Game Boy Pocket ad, later variant

Game Boy Camera

  • Accordion fold-out
  • Included for mid-production copies in 1998
  • Code: T-DMG-MGB006-JPN

Game Boy Camera ad

Game Boy Color

  • Accordion fold-out
  • Included for mid- and late-production copies (1998+)
  • Code: T-DMG-CGB001-JPN-2

Game Boy Color ad

Correlated Parts

Part combinations apply uniformly between Red and Green. There may still be missing combinations. This is a "best guess" given date codes and approximate time-frame of when the inserts were used, and is based on a large survey of listings on Yahoo! Japan Auctions, Mercari, and eBay.

BoxCartridgeManualInserts/Ads
Pre-order production (large UPC)Label codes: 00 (Green) / 22 (Red); Date codes: 9604 - 9608No codeMap, Survey, Link Cable Guide, Super Game Boy Ad
Launch production (small UPC)Label codes: 00 (Green) / 22 (Red); Date codes: 9608 - 96XXNo codeMap, Survey, Link Cable Guide, Super Game Boy Ad
Small UPCLabel codes: 00, 20 (Green) / 20 (Red); Date codes: 96XX**No codeMap, Link Cable Guide, Super Game Boy Ad
Small UPCLabel codes: XXA; Date codes: 96XX - 97XXNo codeMap, Anti-Tampering Notice, Game Boy Camera ad, Game Boy Pocket Ad (JPN-1)
Small UPCLabel codes: XXA; Date codes: 97XX - 98XX97xxxxMap, Anti-Tampering Notice, Game Boy Camera Ad, Game Boy Pocket Ad (3 code)
Small UPCLabel codes: XXA; Date codes: 98XX - 99XX98xxxx - 99xxxxMap, Anti-Tampering Notice, Game Boy Camera Ad, Game Boy Color Ad
Small UPCLabel codes: XXA - XXM; Date codes: 99XX+JPN-1 (00xxxx)Map, Cart Cleaning Guide, Game Boy Camera Ad, Game Boy Color ad

**X designation is a placeholder for digits. E.g., XXA could be 00A.


Huge thanks to Mikaifu Collection on Instagram and Thaane in SACK (Sealed and Collectibles Knowledge) Discord server.

George W. is a web developer by day and avid game collector by night. He considers himself an amateur blogger and isn't sure why he's writing in the third person.

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Thanks for reading! Have questions or want to fact check me? Feel free to email me at contact@afew.games. I check messages dailly.