Published
Pocket Monsters Red & Green Variant Guide
Detailed print variant breakdown of the first games in the Pocket Monsters franchise
By George W.
Greetings friends! This post is a researched guide on what I currently think are the various components & print combinations of Pocket Monsters Red & Green. As time goes on, I will update it as new information is presented & discussed in the collecting community.
I hope you find it useful!
NOTE: This post is supplemental to the database. To see a list of first generation Pocket Monsters print variants as they exist on A Few Games, view them here. A full list of sources can be found at the end of this post.

Box Variants
- Pre-order production (large UPC)
- Launch production onward have smaller UPC (update)

Cartridge Variants
Cartridges can be dated with a combination of label code, chip codes, and the PCB date module.

Label Codes
Label codes have a two or three digit production code on bottom right corner. [source]
| Earliest Known | Early | Mid/Late | |
| Red | 22 | 00, 20 | XXA |
| Green | 00 | 20 | XXA |
A letter suffix in the code (e.g., A) indicates a software patch revision. There is a mysterious 1M code reported to exist. Unconconfirmed, but this may have been a very late production run of the game.
PCB Codes
PCBs use gold blocks to indicate dates.
| Earliest Known | Pre-Launch | |
| Red | Nov. 1995 | Jan. 1996 |
| Green | Nov. 1995 | Jan. 1996 |
The PCB dates use the below block format, from top right (January) to bottom left (December). The production date is the last un-punched dot.

Chip Codes
Chip codes use a different date format.
- Newest code across components is nearest time of production (regardless of Mask ROM date)
- Parts include CIC, SRAM, battery, and Mask ROM
YY= Year, e.g. 96 (1996)WW= Week, e.g. 06 (mid-February)

Manual Variants
JPN(1996-1999) used until 1999-2000- Codes:
DMG-APAJ/APBJ-JPN/G972706
JPN-1removesGcode and changes customer support number- Code:
DMG-APAJ/APBJ-JPN-1

Inner pages seem to only show the last page as changing. It has a date code for each year it was printed/revised.
Known codes (YYMMDD format):
- No code
970530980218990630001122
Although unconfirmed, there are likely multiple date codes used during a given year.


JPN-1 marks the final design used for the manual in 2000.
Inserts
A useful foreword on inserts: Typically, the Red model code (APAJ) is used for both version's game-specific inserts. This includes the map and some ads.
Map
- One-sided, fold-out
- All copies have the same code for both Green and Red
- Codes:
DMG-APAJ-JPN/G505910

Postcard
- Two-sided
- Postcard included only for launch copies
- Codes:
DMG-APAJ-JPN/G505928

Link Cable Guide
- One-sided
- Included during 1996 print runs
- Survey data indicates inclusion stopped sometime after 1997
- Codes:
T-DMG-04A-JPN/G502768

Anti-Tampering Notice
- One-sided
- Included for mid-production copies starting in 1996
- Code:
G508989

Cleaning Guide
- One-sided
- Included late-production copies (1999+)
- Coinciding with Pocket Monsters Kin & Gin (Gold and Silver) release
- Code:
DMG-JPN

Ads
Super Game Boy
- Accordion fold-out
- All early copies of Red & Green (Pre-GB Pocket) included this ad
- Code:
T-DMG-APAJ-JPN

Game Boy Pocket (early)
- Accordion fold-out
- Included for mid-production copies (1996-1997)
- Code:
T-DMG-MGB001-JPN-1

Game Boy Pocket (later)
- Accordion fold-out
- Included for mid-production copies (1997-1998)
- Code:
T-DMG-MGB001-JPN-3

Game Boy Camera
- Accordion fold-out
- Included for mid-production copies in 1998
- Code:
T-DMG-MGB006-JPN

Game Boy Color
- Accordion fold-out
- Included for mid- and late-production copies (1998+)
- Code:
T-DMG-CGB001-JPN-2

Correlated Parts
Part combinations apply uniformly between Red and Green. There may still be missing combinations. This is a "best guess" given date codes and approximate time-frame of when the inserts were used, and is based on a large survey of listings on Yahoo! Japan Auctions, Mercari, and eBay.
| Box | Cartridge | Manual | Inserts/Ads |
| Pre-order production (large UPC) | Label codes: 00 (Green) / 22 (Red); Date codes: 9604 - 9608 | No code | Map, Survey, Link Cable Guide, Super Game Boy Ad |
| Launch production (small UPC) | Label codes: 00 (Green) / 22 (Red); Date codes: 9608 - 96XX | No code | Map, Survey, Link Cable Guide, Super Game Boy Ad |
| Small UPC | Label codes: 00, 20 (Green) / 20 (Red); Date codes: 96XX** | No code | Map, Link Cable Guide, Super Game Boy Ad |
| Small UPC | Label codes: XXA; Date codes: 96XX - 97XX | No code | Map, Anti-Tampering Notice, Game Boy Camera ad, Game Boy Pocket Ad (JPN-1) |
| Small UPC | Label codes: XXA; Date codes: 97XX - 98XX | 97xxxx | Map, Anti-Tampering Notice, Game Boy Camera Ad, Game Boy Pocket Ad (3 code) |
| Small UPC | Label codes: XXA; Date codes: 98XX - 99XX | 98xxxx - 99xxxx | Map, Anti-Tampering Notice, Game Boy Camera Ad, Game Boy Color Ad |
| Small UPC | Label codes: XXA - XXM; Date codes: 99XX+ | JPN-1 (00xxxx) | Map, Cart Cleaning Guide, Game Boy Camera Ad, Game Boy Color ad |
**X designation is a placeholder for digits. E.g., XXA could be 00A.
Huge thanks to Mikaifu Collection on Instagram and Thaane in SACK (Sealed and Collectibles Knowledge) Discord server.