Published
Pocket Monsters Red & Green Variant Guide
Detailed print variant breakdown of the first games in the Pocket Monsters franchise
By George W.
Greetings friends! This post is a researched guide on what I currently think are the various components & print combinations of Pocket Monsters Red & Green. As time goes on, I will update it as new information is presented & discussed in the collecting community.
I hope you find it useful!
NOTE: This post is supplemental to the database. To see a list of first generation Pocket Monsters print variants as they exist on A Few Games, view them here. A full list of sources can be found at the end of this post.
Box Variants
- Pre-order production (large UPC)
- Launch production onward have smaller UPC (update)
Cartridge Variants
Cartridges can be dated with a combination of label code, chip codes, and the PCB date module.
Label Codes
Label codes have a two or three digit production code on bottom right corner. [source]
A letter suffix in the code (e.g., A
) indicates a software patch revision. There is a mysterious 1M
code reported to exist. Unconconfirmed, but this may have been a very late production run of the game.
PCB Codes
PCBs use gold blocks to indicate dates.
The PCB dates use the below block format, from top right (January) to bottom left (December). The production date is the last un-punched dot.
Chip Codes
Chip codes use a different date format.
- Newest code across components is nearest time of production (regardless of Mask ROM date)
- Parts include CIC, SRAM, battery, and Mask ROM
YY
= Year, e.g. 96 (1996)WW
= Week, e.g. 06 (mid-February)
Manual Variants
JPN
(1996-1999) used until 1999-2000- Codes:
DMG-APAJ/APBJ-JPN
/G972706
JPN-1
removesG
code and changes customer support number- Code:
DMG-APAJ/APBJ-JPN-1
Inner pages seem to only show the last page as changing. It has a date code for each year it was printed/revised.
Known codes (YYMMDD
format):
- No code
970530
980218
990630
001122
Although unconfirmed, there are likely multiple date codes used during a given year.
JPN-1
marks the final design used for the manual in 2000.
Inserts
A useful foreword on inserts: Typically, the Red model code (APAJ
) is used for both version's game-specific inserts. This includes the map and some ads.
Map
- One-sided, fold-out
- All copies have the same code for both Green and Red
- Codes:
DMG-APAJ-JPN
/G505910
Postcard
- Two-sided
- Postcard included only for launch copies
- Codes:
DMG-APAJ-JPN
/G505928
Link Cable Guide
- One-sided
- Included during 1996 print runs
- Survey data indicates inclusion stopped sometime after 1997
- Codes:
T-DMG-04A-JPN
/G502768
Anti-Tampering Notice
- One-sided
- Included for mid-production copies starting in 1996
- Code:
G508989
Cleaning Guide
- One-sided
- Included late-production copies (1999+)
- Coinciding with Pocket Monsters Kin & Gin (Gold and Silver) release
- Code:
DMG-JPN
Ads
Super Game Boy
- Accordion fold-out
- All early copies of Red & Green (Pre-GB Pocket) included this ad
- Code:
T-DMG-APAJ-JPN
Game Boy Pocket (early)
- Accordion fold-out
- Included for mid-production copies (1996-1997)
- Code:
T-DMG-MGB001-JPN-1
Game Boy Pocket (later)
- Accordion fold-out
- Included for mid-production copies (1997-1998)
- Code:
T-DMG-MGB001-JPN-3
Game Boy Camera
- Accordion fold-out
- Included for mid-production copies in 1998
- Code:
T-DMG-MGB006-JPN
Game Boy Color
- Accordion fold-out
- Included for mid- and late-production copies (1998+)
- Code:
T-DMG-CGB001-JPN-2
Correlated Parts
Part combinations apply uniformly between Red and Green. There may still be missing combinations. This is a "best guess" given date codes and approximate time-frame of when the inserts were used, and is based on a large survey of listings on Yahoo! Japan Auctions, Mercari, and eBay.
**X
designation is a placeholder for digits. E.g., XXA
could be 00A
.
Huge thanks to Mikaifu Collection on Instagram and Thaane in SACK (Sealed and Collectibles Knowledge) Discord server.